Published on in Vol 4, No 2 (2021): Jul-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/30325, first published
.

Journals
- Zolfaghari M, Shirzadi S, Motamed M. Using a mobile application for psychiatry training in medical students: a quasi-experimental study. Australasian Psychiatry 2023;31(3):389 View
- Gavarkovs A, Kusurkar R, Kulasegaram K, Crukley J, Miller E, Anderson M, Brydges R. Motivational Design for Web-Based Instruction in Health Professions Education: Protocol for a Systematic Review and Directed Content Analysis. JMIR Research Protocols 2022;11(11):e42681 View
- Hernández-Rodríguez J, García-Muñoz C, Ortiz-Álvarez J, Saigí-Rubió F, Conejo-Mir J, Pereyra-Rodriguez J. Dropout Rate in Digital Health Interventions for the Prevention of Skin Cancer: Systematic Review, Meta-analysis, and Metaregression. Journal of Medical Internet Research 2022;24(12):e42397 View
- Mettarikanon D, Tawanwongsri W, Wanchai A, Chookerd N. Comparison of the efficacy between game-based learning and pamphlet on enhancing recognition of common cutaneous malignancies in Thai younger adults. Contemporary Educational Technology 2023;15(2):ep419 View
- Rosa-Castillo A, García-Pañella O, Roselló-Novella A, Maestre-Gonzalez E, Pulpón-Segura A, Icart-Isern T, Solà-Pola M. The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study. Nurse Education in Practice 2023;70:103656 View
- Masoumian Hosseini M, Masoumian Hosseini S, Qayumi K, Hosseinzadeh S, Ahmady S. Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation. BMC Research Notes 2023;16(1) View
- Donoso F, Peirano D, Longo C, Apalla Z, Lallas A, Jaimes N, Navarrete-Dechent C. Gamified learning in dermatology and dermoscopy education: a paradigm shift. Clinical and Experimental Dermatology 2023;48(9):962 View
- Burke S, Schmitt T, Kennedy P, Kotek B, Wolfe J, Jewell C, Ray K, Schnapp B. Emergency Medicine Obstetrics and Gynecology: A Case-Based Curriculum for Residents. MedEdPORTAL 2023 View
- Nichole T, Oh C. Gamification in dermatology: A systematic review. Australasian Journal of Dermatology 2023;64(4) View
- Hamilton A. Artificial Intelligence and Healthcare Simulation: The Shifting Landscape of Medical Education. Cureus 2024 View
- Nasirzade A, Deldar K, Froutan R, Shakeri M. Comparison of the effects of burn assessment mission game with feedback lecture on nursing students’ knowledge and skills in the burn patients’ assessment: a randomized clinical trial. BMC Medical Informatics and Decision Making 2024;24(1) View
- Jaramillo-Mediavilla L, Basantes-Andrade A, Cabezas-González M, Casillas-Martín S. Impact of Gamification on Motivation and Academic Performance: A Systematic Review. Education Sciences 2024;14(6):639 View
- Noroozi M, St John A, Masino C, Laplante S, Hunter J, Brudno M, Madani A, Kersten-Oertel M. Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game. JMIR Formative Research 2024;8:e52878 View
- Mergen M, Will L, Graf N, Meyerheim M. Feasibility study on virtual reality-based training for skin cancer screening: Bridging the gap in dermatological education. Education and Information Technologies 2025;30(4):5251 View
- Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
- Donoso F, Peirano D, Agüero R, Longo C, Apalla Z, Lallas A, Jaimes N, Navarrete-Dechent C. Use of game-based learning strategies for dermatology and dermoscopy education: a cross-sectional survey of members of the International Dermoscopy Society. Clinical and Experimental Dermatology 2025;50(2):365 View
- Arana-Martínez E, Negrete-García L, Hernández-Huitrón J, Nara-Guadarrama D, Chaparro-Obregón M. Implementación de gamificación en el aprendizaje de dermatología para los alumnos del Centro de Simulación Médica de la Universidad Anáhuac Querétaro. Revista Latinoamericana de Simulación Clínica 2024;6(3):127 View
- Marcos R, Gomes A, Santos M, Coelho A. Histopoly: A serious game for teaching histology to 1st year veterinary students. Anatomical Sciences Education 2025;18(3):229 View
- Alshehri A, Khawagi W. Knowledge, Awareness, and Perceptions Towards Antibiotic Use, Resistance, and Antimicrobial Stewardship Among Final-Year Medical and Pharmacy Students in Saudi Arabia. Antibiotics 2025;14(2):116 View
- LaMonica L, Hester T, Thomas R, Wang F. Skin of colour dermatology education in US primary care residency programmes: a nationwide cross-sectional survey of programme directors. Skin Health and Disease 2025;5(1):9 View
- Lyon J, Huntsman A, Pavek A, Deacon D, Stump T. A comprehensive review of 21 common dermatology smartphone applications: evaluating socioeconomic and geographical barriers. Archives of Dermatological Research 2025;317(1) View
- Zolfaghari Z, Karimian Z, Zarifsanaiey N, Farahmandi A. A scoping review of gamified applications in English language teaching: a comparative discussion with medical education. BMC Medical Education 2025;25(1) View
- Gavarkovs A, Miller E, Coleman J, Gunasegaran T, Kusurkar R, Kulasegaram K, Anderson M, Brydges R. Motivation Theories and Constructs in Experimental Studies of Online Instruction: Systematic Review and Directed Content Analysis. JMIR Medical Education 2025;11:e64179 View
- Ajam Noroozi H, Sharifi N, Joveini H, Rakhshani M, Alipour Anbrani M. Designing and implementing a self-learning game with a problem-solving approach to improve students’ personal health and healthy nutrition behavior. BMC Research Notes 2025;18(1) View
- Nogueira Í, Santos J, Mendonça M. RELATO DE EXPERIÊNCIA: GAMIFICAÇÃO COMO ESTRATÉGIA DE ENSINO EM UM PROGRAMA DE RESIDÊNCIA MÉDICA NO DISTRITO FEDERAL. REVISTA FOCO 2025;18(5):e8479 View
- Kotp M, Bassyouny H, Aly M, Ibrahim R, Hendy A, Attia A, Mekdad A, Hafez A, Farghaly Abdelaliem S, A. Baghdadi N, Hendy A, Ismail H. Game on or game over? Gamification from 360-degree perspective, perception, confidence, and challenges in simulation based nursing education: mixed-method study. BMC Nursing 2025;24(1) View
- Bai S, Zeng H, Zhong Q, Cao L, He M. Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review. Journal of Medical Internet Research 2025;27:e74955 View
- Hepburn J, Williams L, McCann L. “Barriers and Facilitators to Digital Health Technology Adoption Among Older Adults with Chronic Disease: An Updated Systematic Review" (Preprint). JMIR Aging 2025 View
- Mettarikanon D, Eden C, Tawanwongsri W. The role of game-based learning in dermatology: a scoping review on patient education. Frontiers in Communication 2025;10 View
- Lorenzo M, Parra Bolaños N. Gamificación y neurociencias cognitivas: Aportaciones y desarrollos técnicos. Revistalexenlace 2025;2(3):277 View
- Irvani A, Dewi A, Gunawan A, Rahmaniar A. Gamification and Student Engagement: Evidence, Challenges, and Future Directions. Eduscape : Journal of Education Insight 2025;3(3):150 View
- Baessler F, Hornung T, Schuster T, Hardt N, Felter E, Anzenberger E, Ely D, Lichtenstein T, Steiner K, Koelkebeck K, Flasbeck V, Spitzer P, Speerforck S, Pinilla S, Khatamzas E, Mueller B, Zafar A. Game-based learning in undergraduate medical education: evaluation of an interdisciplinary escape room. BMC Medical Education 2025;25(1) View
- Paddock T, Fillmore E. Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition. Anatomical Sciences Education 2025 View
Books/Policy Documents
- Körner S, Bonn B, Staller M. Gamification in der Hochschullehre. View
